Retired 4th Officer James Mcarty  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 62 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 7 (0) 7 (0)111377
Undesirable, Wise
 
Skills
Astrogation 0
Broker 1
Diplomat 1
Drive 0
Electronics (Sensors) 1
Gambler 2
Gun Combat 0
Language (Floriani (Florian League)) 1
Mechanic 2
Medic 1
Pilot 0
Profession (Worker) 0
Science (Physical Sciences) 0
Seafarer (Sail) 1
Stealth 0
Steward 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Surveyor 03
Merchant Merchant Marine 4th Officer23
Drifter Scavenger 03
Drifter Wanderer 01
Believer Missionary/Humanitarian Junior Project Worker01
Believer Holy Warrior Hopeful01
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Murray Kirkham Rival 1 1 2 0 Zhodani, Imperium (M/62)
Emery Mulvahil Rival 1 1 0 4 Kargol (M/17)
Emery Mulvahil has life-changing event that creates new responsibilities.
Sadie Beale Rival 1 0 4 0 Tezcat (F/14)
Sadie Beale has life-changing event that creates new responsibilities.
Sadie Beale has had an unexpected run of good fortune lately.
Rosamond Jimenez Rival 0 2 0 0 Vanejenese (F/30)
Bettie Harvey Contact 4 0 4 3 Cafadan (F/86)
Forgiveness.
Virgie Perkins Ally 3 0 0 4 Ronnin (F/21)
 
Term Age History
1 18 Became a Scout (Surveyor).
1 19 Psychologically damaged by James Mcarty's time in the scouts.
2 22 Continued as Scout (Surveyor).
2 24 James Mcarty inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
3 24 Became a Merchant (Merchant Marine) with the new title Crewman.
3 28 James Mcarty's business or ship thrives.
3 28 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 28 Continued as Merchant (Merchant Marine).
4 32 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
5 32 Continued as Merchant (Merchant Marine).
5 34 Risk James Mcarty's fortune on a possibility lucrative deal and win.
6 36 Voluntarily left Merchant Marine
6 36 Failed to qualify for Colonist (Citizen).
6 36 Became a Drifter (Scavenger).
6 38 Betrayed by a friend. One of James Mcarty's Contacts or Allies betrays James Mcarty, ending James Mcarty's career. That Contact or Ally becomes a Rival or Enemy.
7 38 Failed to qualify for Free Trader (Merchant).
7 38 Submitted to the draft.
7 38 Returned to Scout (Surveyor).
7 41 Lightly injured, no permanent damage. Fully recovered.
8 41 Switched to Drifter (Wanderer).
8 42 James Mcarty run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 42 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 44 Opponents of James Mcarty's belief system ambush James Mcarty.
9 44 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
10 44 Returned to Drifter (Scavenger).
10 48 Attacked by enemies and injured.
10 48 Scarred. Fully recovered. Owe 10,000 for medical bills.
10 48 Gain Enemy if James Mcarty don't already have one.
11 48 Aging Crisis. Owe 60,000 for medical bills.
11 48 Retired at age 48.
11 48 Continued as Drifter (Scavenger).
11 50 Nearly killed. Owe 40,000 for medical bills.
12 50 Aging Crisis. Owe 40,000 for medical bills.
12 50 Switched to Believer (Holy Warrior) with the new title Hopeful.
12 54 James Mcarty come into conflict with a splinter group James Mcarty's own religion which maintains James Mcarty's version is the wrong one. Gain 2 Rivals.
13 54 Aging Crisis. Owe 60,000 for medical bills.
13 54 Retired.
13 58 Gained a contact.
14 58 Aging Crisis. Owe 30,000 for medical bills.
14 62 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 62 Aging Crisis. Owe 10,000 for medical bills.
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