Retired Settler Jesse Cheyne  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Ziadd 62 M 1 (-2) 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1)None111175
Accomplished
 
Skills
Athletics 0
Deception 1
Drive (Wheel) 1
Electronics 0
Engineer (M-drive) 1
Engineer (Power) 1
Gun Combat 0
Gunner 0
Mechanic 1
Persuade 0
Pilot (Small Craft) 1
Profession (Spacer/Belter) 2
Profession (Hostile Environment/Contaminent) 1
Profession (Spacer/Crewmember) 1
Seafarer 0
Steward 1
Streetwise 3
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand12
Citizen Colonist Settler24
Believer Missionary/Humanitarian Junior Project Worker01
Drifter Scavenger 35
 
Name Type Affinity Enmity Power Influence Species
Ethel Buckman Rival 2 3 2 1 Ziadd (M/32)
Ethel Buckman belongs to an unusual cultural or religious group.
Ethel Buckman gained power at the expense of a third party who now blames the character.
Foster Moreno Enemy 6 3 2 2 Suerrat (M/48)
reconciliation.
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 19 Severely injured. Owe 6,250 for medical bills.
2 19 Became a Citizen (Colonist).
2 23 Jesse Cheyne learn something Jesse Cheyne should not have – a corporate secret, a political scandal – which Jesse Cheyne can profit from illegally.
3 23 Continued as Citizen (Colonist).
3 24 Nearly killed.
3 27 Forced to continue current assignment.
3 27 Promoted to Citizen (Colonist) rank 1.
4 27 Continued as Citizen (Colonist).
4 29 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
4 31 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
5 31 Continued as Citizen (Colonist).
5 33 Lightly injured, no permanent damage. Fully recovered.
6 33 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
6 37 Jesse Cheyne retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
7 37 Voluntarily left Missionary/Humanitarian
7 37 Failed to qualify for Free Trader (Merchant).
7 37 Became a Drifter (Scavenger).
7 41 Promoted to Drifter (Scavenger) rank 1.
8 41 Continued as Drifter (Scavenger).
8 42 Find valuable salvage.
9 45 Continued as Drifter (Scavenger).
9 49 Promoted to Drifter (Scavenger) rank 2.
10 49 Continued as Drifter (Scavenger).
10 52 Encounter a Psionic institute.
10 52 Tested for psionic powers
11 53 Aging Crisis. Owe 40,000 for medical bills.
11 53 Retired at age 53.
11 53 Continued as Drifter (Scavenger).
11 57 Drafted into Engineer/Gunner
11 57 Promoted to Drifter (Scavenger) rank 3.
12 57 Aging Crisis. Owe 10,000 for medical bills.
12 57 Returned to Navy (Engineer/Gunner).
12 61 Jesse Cheyne join a gambling circle on board.
12 61 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
13 61 Aging Crisis. Owe 50,000 for medical bills.
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