Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Abuse Joe Dunn's position for profit. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Display heroism in battle, saving the whole ship. |
2 |
26 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Line/Crew) with previous rank. |
3 |
30 |
Joe Dunn is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
30 |
Became a Citizen (Worker). |
4 |
32 |
Political upheaval strikes Joe Dunn's homeworld, and Joe Dunn is caught up in the revolution. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
35 |
Spent time maintaining and using heavy vehicles. |
5 |
38 |
Promoted to Citizen (Worker) rank 1. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
42 |
Spent time maintaining and using heavy vehicles. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
46 |
Advanced training in a specialist field. |
8 |
46 |
Continued as Citizen (Worker). |
8 |
50 |
Joe Dunn befriend a superior in the corporation or the colony. |
9 |
50 |
Continued as Citizen (Worker). |
9 |
53 |
Joe Dunn is rewarded for Joe Dunn's diligence or cunning. |
9 |
54 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
10 |
54 |
Continued as Citizen (Worker). |
10 |
58 |
Moved to a new world. |
10 |
58 |
Forced to muster out. |
11 |
58 |
Failed to qualify for Surveyor (Scout). |
11 |
58 |
Submitted to the draft. |
11 |
58 |
Became a Scout (Surveyor). |
11 |
59 |
Psychologically damaged by Joe Dunn's time in the scouts. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Retired at age 59. |