Retired Manager Johnson Ahern  

Species Age Sex Str Dex End Int Edu SocUPP
Ronnin 62 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 8 (0) 3 (-1)111683
Muscular legs, Melancholy
 
Skills
Admin 1
Advocate 1
Astrogation 1
Broker 1
Diplomat 1
Electronics 0
Gun Combat (Archaic) 1
Jack-of-All-Trades 2
Leadership 0
Mechanic 0
Medic 0
Pilot (Small Craft) 1
Profession (Worker/Armourer) 1
Science (Robotic Sciences/Cybernetics) 1
Seafarer 0
Stealth 1
Steward 1
Streetwise 1
CareerAssignmentTitleRankTerms
Citizen Corporate Manager35
Drifter Scavenger 02
Scout Explorer 03
Believer Mainstream Believer Lay Person02
 
Name Type Affinity Enmity Power Influence Species
Parker Lord Contact 1 1 1 3 Lancian (M/23)
Parker Lord gains in power and influence.
Basil Anderson Rival 2 4 0 5 Trexen (M/61)
Very bad falling out.
 
Term Age History
1 18 Became a Citizen (Corporate).
1 20 Political upheaval strikes Johnson Ahern's homeworld, and Johnson Ahern is caught up in the revolution.
1 22 Promoted to Citizen (Corporate) rank 1.
2 22 Continued as Citizen (Corporate).
2 26 Johnson Ahern learn something Johnson Ahern should not have – a corporate secret, a political scandal – which Johnson Ahern can profit from illegally.
2 26 Gain a criminal contact.
3 26 Continued as Citizen (Corporate).
3 30 Johnson Ahern befriend a superior in the corporation or the colony.
3 30 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
4 30 Continued as Citizen (Corporate).
4 33 Advanced training in a specialist field.
4 34 Promoted to Citizen (Corporate) rank 3.
5 34 Continued as Citizen (Corporate).
5 35 A revolution, attack or other unusual event throws Johnson Ahern's life into chaos, forcing Johnson Ahern to leave the planet.
6 35 Failed to qualify for Surveyor (Scout).
6 35 Became a Drifter (Scavenger).
6 37 Johnson Ahern do not know what happened to Johnson Ahern. There is a gap in Johnson Ahern's memory.
7 37 Failed to qualify for Merchant Marine (Merchant).
7 37 Continued as Drifter (Scavenger).
7 41 Lightly injured, no permanent damage. Fully recovered.
8 41 Failed to qualify for Colonist (Citizen).
8 41 Submitted to the draft.
8 41 Became a Scout (Explorer).
8 43 Victim of a crime
9 45 Continued as Scout (Explorer).
9 49 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
10 49 Aging Crisis. Owe 60,000 for medical bills.
10 49 Retired at age 49.
10 49 Continued as Scout (Explorer).
10 52 Johnson Ahern have no idea what happened to Johnson Ahern – they found Johnson Ahern's ship drifting on the fringes of friendly space.
11 52 Aging Crisis. Owe 50,000 for medical bills.
11 52 Became a Believer (Mainstream Believer) with the new title Lay Person.
11 55 Johnson Ahern retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
12 56 Aging Crisis. Owe 30,000 for medical bills.
12 56 Continued as Believer (Mainstream Believer).
12 57 Spend time with an alien race. Gain a contact.
13 60 Aging Crisis. Owe 30,000 for medical bills.
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