Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Spent the college years partying. |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Rogue (Thief). |
2 |
28 |
Gained a contact. |
2 |
29 |
Promoted to Rogue (Thief) rank 1. |
3 |
29 |
Continued as Rogue (Thief). |
3 |
31 |
A police detective or rival criminal forces Johnson Gardner to flee and vows to hunt Johnson Gardner down. Gain an Enemy. |
4 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
32 |
A notable academic consults with Johnson Gardner about a publication or documentary he is working on. Gain a Contact in academia. |
5 |
35 |
Continued as Believer (Missionary/Humanitarian). |
5 |
36 |
Johnson Gardner come into conflict with a splinter group Johnson Gardner's own religion which maintains Johnson Gardner's version is the wrong one. Gain 3 Rivals. |
6 |
36 |
Became a Scout (Courier). |
6 |
38 |
Spend several years jumping from world to world in Johnson Gardner's scout ship. |
7 |
40 |
Continued as Scout (Courier). |
7 |
44 |
Perform an exemplary service for the scouts. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Failed to qualify for Enforcer (Rogue). |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Became a Army (Cavalry) with the new title Private. |
8 |
45 |
Assigned to an urbanised planet torn by war. |
8 |
48 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
9 |
48 |
Continued as Army (Cavalry). |
9 |
50 |
Nearly killed. Fully recovered. |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Retired. |
10 |
51 |
Good fortune. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |