Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
War breaks out, triggering a mandatory draft. |
1 |
20 |
Fled from the draft. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Drifter (Wanderer). |
2 |
28 |
Good fortune |
3 |
29 |
Continued as Drifter (Wanderer). |
3 |
32 |
Attempted a risky adventure and was wildly successful. |
3 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
33 |
Continued as Drifter (Wanderer). |
4 |
34 |
Contact with Government. |
4 |
37 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
37 |
Continued as Drifter (Wanderer). |
5 |
40 |
Find valuable salvage. |
5 |
41 |
Forced to continue current assignment. |
5 |
41 |
Promoted to Drifter (Wanderer) rank 3. |
6 |
41 |
Continued as Drifter (Wanderer). |
6 |
45 |
Good fortune |
6 |
45 |
Forced to muster out. |
7 |
45 |
Became a Scout (Surveyor). |
7 |
47 |
When dealing with an alien race, Jose Hand have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
8 |
49 |
Attempted to change assignments. |
8 |
49 |
Switched to Scout (Courier) with previous rank. |
8 |
50 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
53 |
Continued as Scout (Courier). |
9 |
55 |
A new romantic starts. Gain an Ally. |
10 |
57 |
Continued as Scout (Courier). |
10 |
61 |
Moved to a new world. |