Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Make an unexpected connection outside Leslie Fleming's normal circles. Gain a Contact. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Became a Rogue (Thief). |
2 |
24 |
Gained a contact. |
2 |
26 |
Promoted to Rogue (Thief) rank 1. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Rogue (Pirate) with the new title Henchman and previous rank. |
3 |
28 |
Leslie Fleming spend months in the dangerous criminal underworld. |
3 |
30 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
4 |
30 |
Voluntarily left Pirate |
4 |
30 |
Failed to qualify for Law Enforcement (Agent). |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
32 |
Find valuable salvage. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Journalist (Entertainer). |
6 |
38 |
Switched to Drifter (Wanderer). |
6 |
42 |
Gained a contact. |
6 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
46 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
46 |
Voluntarily left Wanderer |
8 |
46 |
Switched to Merchant (Free Trader). |
8 |
48 |
A good deal ensures Leslie Fleming is living the high life for a few years. |
8 |
50 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
50 |
Continued as Merchant (Free Trader). |
9 |
51 |
Accused of a crime |
9 |
54 |
Promoted to Merchant (Free Trader) rank 2. |
10 |
54 |
Became a Prisoner (Thug). |
10 |
57 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
58 |
Switched to Prisoner (Inmate) with previous rank. |
11 |
59 |
Joined a prison gang |