Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
Arrested and charged. |
1 |
20 |
Failed to defend self. Gain an Enemy and go to prison. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Became a Prisoner (Thug). |
2 |
26 |
Attmped but failed to save a guard or prison officer. |
2 |
24 |
Nearly killed. Owe 40,000 for medical bills. |
2 |
26 |
Promoted to Prisoner (Thug) rank 1. |
2 |
26 |
Paroled from prison. |
3 |
26 |
Became a Citizen (Worker). |
3 |
29 |
Loyal Cameron learn something Loyal Cameron should not have – a corporate secret, a political scandal – which Loyal Cameron can profit from illegally. |
3 |
29 |
Gain a criminal contact. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
34 |
Loyal Cameron is rewarded for Loyal Cameron's diligence or cunning. |
5 |
34 |
Voluntarily left Worker |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
Loyal Cameron's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Good fortune |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Given advanced training in a specialist field |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
50 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
51 |
Embroiled in legal trouble. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Became a Drifter (Barbarian). |
10 |
57 |
Loyal Cameron do not know what happened to Loyal Cameron. There is a gap in Loyal Cameron's memory. |
11 |
57 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
59 |
Loyal Cameron come into conflict with a splinter group Loyal Cameron's own religion which maintains Loyal Cameron's version is the wrong one. Gain 2 Rivals. |