Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Suffer from a life-threatening illness. |
2 |
19 |
Became a Noble (Diplomat) with the new title Intern. |
2 |
20 |
Birth or Death involving a family member or close friend. |
2 |
23 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
3 |
23 |
Continued as Noble (Diplomat). |
3 |
25 |
Political manoeuvrings usurp Mannie Kelley's position. Gain a Rival. |
4 |
25 |
Switched to Drifter (Scavenger). |
4 |
27 |
Betrayed by a friend. One of Mannie Kelley's Contacts or Allies betrays Mannie Kelley, ending Mannie Kelley's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
27 |
Failed to qualify for Cavalry (Army). |
5 |
27 |
Switched to Drifter (Barbarian). |
5 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
31 |
Continued as Drifter (Barbarian). |
6 |
33 |
Attacked by enemies that Mannie Kelley easily defeat. |
6 |
33 |
Gain Enemy if Mannie Kelley don't already have one. |
6 |
35 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
35 |
Continued as Drifter (Barbarian). |
7 |
37 |
Attacked by enemies that Mannie Kelley easily defeat. |
7 |
37 |
Gain Enemy if Mannie Kelley don't already have one. |
7 |
39 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
8 |
39 |
Continued as Drifter (Barbarian). |
8 |
40 |
Mannie Kelley run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
40 |
Became a Citizen (Worker). |
9 |
43 |
Mannie Kelley is rewarded for Mannie Kelley's diligence or cunning. |
9 |
44 |
Promoted to Citizen (Worker) rank 1. |
10 |
44 |
Continued as Citizen (Worker). |
10 |
46 |
A new romantic starts. Gain an Ally. |
10 |
48 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
11 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Continued as Citizen (Worker). |
11 |
49 |
Spent time maintaining and using heavy vehicles. |
11 |
52 |
Promoted to Citizen (Worker) rank 3. |
12 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
52 |
Continued as Citizen (Worker). |
12 |
54 |
A new romantic starts. Gain an Ally. |
13 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
56 |
Continued as Citizen (Worker). |
13 |
60 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
14 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |