Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Established a network of contacts. Gain 1 contacts. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Victim of a crime |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
30 |
Uncover a major conspiracy against Margaret Fitget's employers. |
3 |
30 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
34 |
Befriended by a senior agent. |
4 |
34 |
Promoted to Agent (Intelligence) rank 3. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
36 |
Nearly killed. Owe 7,500 for medical bills. |
6 |
36 |
Became a Scholar (Scientist). |
6 |
40 |
Caught cheating in some fashion, advancing Margaret Fitget's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
6 |
40 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
40 |
Gain an Enemy |
6 |
40 |
Promoted to Scholar (Scientist) rank 1. |
7 |
40 |
Continued as Scholar (Scientist). |
7 |
41 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
7 |
44 |
Promoted to Scholar (Scientist) rank 2. |
8 |
44 |
Continued as Scholar (Scientist). |
8 |
47 |
Refused to perform research that goes against Margaret Fitget's conscience. |
8 |
48 |
Promoted to Scholar (Scientist) rank 3. |
9 |
48 |
Continued as Scholar (Scientist). |
9 |
49 |
A disaster leaves several injured, and others blame Margaret Fitget, forcing Margaret Fitget to leave Margaret Fitget's career. Gain a Rival. |
9 |
49 |
Scarred. |
10 |
49 |
Failed to qualify for Explorer (Scout). |
10 |
49 |
Submitted to the draft. |
10 |
49 |
Became a Army (Army Support) with the new title Private. |
10 |
50 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
10 |
50 |
Gain rebels as Enemy |
11 |
50 |
Became a Citizen (Corporate). |
11 |
54 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
12 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Retired. |
12 |
55 |
A new romantic starts. Gain an Ally. |
13 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
62 |
A new romantic starts. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |