Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Made lifelong friends. Gain 1 Allies. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Merchant (Broker). |
2 |
27 |
A series of bad deals and decisions force Matt Steen into bankruptcy. Matt Steen salvages what Matt Steen can. |
3 |
27 |
Became a Drifter (Barbarian). |
3 |
30 |
Survived a risky adventure but gained nothing. |
4 |
31 |
Continued as Drifter (Barbarian). |
5 |
35 |
Continued as Drifter (Barbarian). |
5 |
38 |
Matt Steen run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
38 |
Became a Rogue (Thief). |
6 |
39 |
Crime pays off. Gain victim as Enemy. |
7 |
42 |
Continued as Rogue (Thief). |
7 |
46 |
Backstab a fellow rogue for personal gain. |
7 |
46 |
Promoted to Rogue (Thief) rank 1. |
8 |
46 |
Continued as Rogue (Thief). |
8 |
47 |
Matt Steen spend months in the dangerous criminal underworld. |
9 |
50 |
Voluntarily left Thief |
9 |
50 |
Switched to Drifter (Wanderer). |
9 |
54 |
Gained a contact. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Failed to qualify for Explorer (Scout). |
10 |
54 |
Submitted to the draft. |
10 |
54 |
Became a Army (Infantry) with the new title Private. |
10 |
55 |
Matt Steen is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Retired. |
11 |
57 |
Good fortune. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |