Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
19 |
Became a Scout (Courier). |
2 |
23 |
Merl Clarke inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
23 |
Became a Merchant (Free Trader). |
3 |
25 |
Make an unexpected connection outside Merl Clarke's normal circles. Gain a Contact. |
3 |
27 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
27 |
Continued as Merchant (Free Trader). |
4 |
30 |
A series of bad deals and decisions force Merl Clarke into bankruptcy. Merl Clarke salvages what Merl Clarke can. |
5 |
30 |
Became a Drifter (Wanderer). |
5 |
34 |
Gained a contact. |
5 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
35 |
Accused of a crime |
6 |
38 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
38 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
38 |
Retired at age 38. |
7 |
38 |
Became a Prisoner (Thug). |
7 |
42 |
Nearly killed. Owe 45,000 for medical bills. |
8 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
42 |
Switched to Prisoner (Inmate) with previous rank. |
8 |
46 |
Beaten by a prison gang. |
8 |
46 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
46 |
Returned to Prisoner (Thug). |
9 |
49 |
Disgraced. Word of Merl Clarke's criminal past reaches Merl Clarke's homeworld. |
10 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
50 |
Returned to Prisoner (Inmate). |
10 |
52 |
Severely injured. Owe 10,000 for medical bills. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
54 |
Continued as Prisoner (Inmate). |
11 |
56 |
A guard takes a dislike to Merl Clarke. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
58 |
Continued as Prisoner (Inmate). |
12 |
60 |
A guard takes a dislike to Merl Clarke. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |