Retired Field Agent Merl Murphy  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 62 M 1 (-2) 2 (-2) 1 (-2) 8 (0) 12 (2) 2 (-2)1218C2
Testy, Puckish, Scornful
 
Skills
Admin 0
Astrogation 0
Athletics 0
Broker 1
Carouse 1
Deception 1
Diplomat 0
Electronics (Remote Ops) 1
Flyer (Ornithopter) 1
Gambler 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Investigate 1
Language 0
Mechanic 1
Melee (Blade) 1
Melee (Bludgeon) 2
Melee (Grapple) 1
Melee (Striking) 1
Persuade 1
Recon 2
Science (Physical Sciences) 0
Stealth 0
Steward 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Rogue Enforcer 43
Navy Line/Crew Crewman01
Agent Intelligence Field Agent22
Merchant Merchant Marine Senior Crewman12
Drifter Scavenger 01
Believer Mainstream Believer Lay Person01
 
EducationGraduated
School of Hard Knocks Honors
 
Name Type Affinity Enmity Power Influence Species
Emory Kinghead Enemy 0 1 2 3 Darmine (M/52)
Emory Kinghead gains in power.
 
Term Age History
1 18 Entered the school of hard knocks.
1 22 Join a social movement.
1 22 Graduated with honors.
2 22 Became a Rogue (Enforcer).
2 22 Promoted to Rogue (Enforcer) rank 1.
2 22 Promoted to Rogue (Enforcer) rank 2.
2 25 Birth or Death involving a family member or close friend.
3 26 Continued as Rogue (Enforcer).
3 27 Merl Murphy spend months in the dangerous criminal underworld.
3 30 Promoted to Rogue (Enforcer) rank 3.
4 30 Continued as Rogue (Enforcer).
4 32 Gained a contact.
4 34 Promoted to Rogue (Enforcer) rank 4.
5 34 Voluntarily left Enforcer
5 34 Failed to qualify for Army Support (Army).
5 34 Submitted to the draft.
5 34 Became a Navy (Line/Crew) with the new title Crewman.
5 38 Advanced training in a specialist field.
6 38 Voluntarily left Line/Crew
6 38 Became a Agent (Intelligence).
6 41 Go undercover to investigate an enemy.
6 41 Involved in a gambling ring.
6 42 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
7 42 Continued as Agent (Intelligence).
7 44 Befriended by a senior agent.
7 46 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
8 46 Voluntarily left Intelligence
8 46 Became a Merchant (Merchant Marine) with the new title Crewman.
8 50 Given advanced training in a specialist field
9 50 Continued as Merchant (Merchant Marine).
9 54 Merl Murphy's business or ship thrives.
9 54 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
10 54 Voluntarily left Merchant Marine
10 54 Failed to qualify for Explorer (Scout).
10 54 Became a Drifter (Scavenger).
10 55 Injured. Fully recovered. Owe 1,250 for medical bills.
11 55 Became a Believer (Mainstream Believer) with the new title Lay Person.
11 59 Someone more charismatic but less devout than Merl Murphy has become Merl Murphy's superior.
12 59 Aging Crisis. Owe 20,000 for medical bills.
12 59 Retired at age 59.
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