Retired Team Leader Merlin Ornery  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 62 M 1 (-2) 1 (-2) 2 (-2) 7 (0) 6 (0) 4 (-1)112764
Clean, Fast learner
 
Skills
Athletics (Endurance) 1
Carouse 0
Drive (Mole) 1
Electronics (Computers) 1
Electronics (Sensors) 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Leadership 2
Mechanic 2
Medic 1
Persuade 1
Pilot (Small Craft) 1
Profession (Worker/Religion) 1
Stealth 0
Tactics 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Ground Assault Marine01
Merchant Merchant Marine Senior Crewman12
Navy Line/Crew Able Spacehand15
Believer Missionary/Humanitarian Team Leader23
 
Name Type Affinity Enmity Power Influence Species
Bailey Manning Enemy 0 0 1 1 Darmine (M/29)
Sylvester Legge Enemy 0 5 0 0 Dynchia, Imperium (M/55)
Jackie Craig Enemy 0 5 4 1 Darmine (F/18)
An incident occured.
Ludwig Armstrong Enemy 0 3 2 1 Vlazhdumecta (M/63)
Worth Sapping Enemy 0 5 0 5 Dynchia, Imperium (M/36)
Josefa Reed Enemy 0 1 1 0 Darmine (F/59)
Aileen Xavier Enemy 0 2 3 0 Irhadre (F/26)
Dianne Cox Enemy 0 2 0 0 Hanen (F/37)
Edmund Tucker Enemy 0 3 1 2 Darmine (M/22)
Edmund Tucker is in prison or otherwise trapped somewhere.
 
Term Age History
1 18 Became a Marine (Ground Assault) with the new title Marine.
1 20 A mission goes wrong; Merlin Ornery and several others are captured and mistreated by the enemy. Gain Merlin Ornery's jailer as an Enemy.
2 20 Became a Merchant (Merchant Marine) with the new title Crewman.
2 23 Embroiled in legal trouble.
2 24 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 24 Continued as Merchant (Merchant Marine).
3 26 Given advanced training in a specialist field
4 28 Voluntarily left Merchant Marine
4 28 Failed to qualify for Ground Assault (Marine).
4 28 Submitted to the draft.
4 28 Became a Navy (Line/Crew) with the new title Crewman.
4 32 Severely injured. Fully recovered.
5 32 Attempted to change assignments.
5 32 Failed to qualify for Flight (Navy).
5 32 Continued as Navy (Line/Crew).
5 33 Merlin Ornery foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6 36 Aging Crisis. Owe 50,000 for medical bills.
6 36 Retired at age 36.
6 36 Attempted to change assignments.
6 36 Failed to qualify for Flight (Navy).
6 36 Continued as Navy (Line/Crew).
6 40 Lost eye or limb. Fully recovered.
7 40 Continued as Navy (Line/Crew).
7 43 Advanced training in a specialist field.
7 44 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
8 44 Continued as Navy (Line/Crew).
8 48 Merlin Ornery foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
8 48 Forced to muster out.
9 48 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 49 Merlin Ornery is chosen to represent Merlin Ornery's faith in a vid show or other highly public forum.
9 52 Forced to continue current assignment.
9 52 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
10 52 Aging Crisis. Owe 60,000 for medical bills.
10 52 Continued as Believer (Missionary/Humanitarian).
10 55 Merlin Ornery retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
11 56 Aging Crisis. Owe 30,000 for medical bills.
11 56 Continued as Believer (Missionary/Humanitarian).
11 59 Merlin Ornery refused an offer of inducements to betray Merlin Ornery's faith. Gain 6 enemies.
11 60 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
12 60 Aging Crisis. Owe 10,000 for medical bills.
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