Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Merritt Bates foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
25 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
25 |
Became a Merchant (Broker). |
3 |
29 |
Merritt Bates's business or ship thrives. |
3 |
29 |
Promoted to Merchant (Broker) rank 1. |
4 |
29 |
Continued as Merchant (Broker). |
4 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
33 |
Promoted to Merchant (Broker) rank 2. |
5 |
33 |
Voluntarily left Broker |
5 |
33 |
Became a Entertainer (Performer). |
5 |
37 |
An investigation, tour, project or expedition goes wrong, stranding Merritt Bates far from home. |
6 |
37 |
Became a Noble (Dilettante) with the new title Wastrel. |
6 |
41 |
Become deeply involved in politics on Merritt Bates's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
6 |
41 |
Promoted to Noble (Dilettante) rank 1. |
7 |
41 |
Aging Crisis. Owe 10,000 for medical bills. |
7 |
41 |
Retired at age 41. |
7 |
41 |
Continued as Noble (Dilettante). |
7 |
45 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
45 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
8 |
45 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
45 |
Continued as Noble (Dilettante). |
8 |
48 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
49 |
Promoted to Noble (Dilettante) rank 3. |
9 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
49 |
Continued as Noble (Dilettante). |
9 |
53 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
10 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
53 |
Voluntarily left Dilettante |
10 |
53 |
Retired. |
10 |
56 |
A new romantic starts. Gain an Ally. |
11 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |