Retired Scout Merton Henry  

Species Age Sex Str Dex End Int Edu SocUPP
Swanfeh 62 M 1 (-2) 4 (-1) 1 (-2) 8 (0) 9 (1) 7 (0)141897
Depressive, Ungrateful
 
Skills
Athletics 0
Carouse 0
Drive 0
Electronics (Computers) 1
Gambler 1
Gun Combat (Slug) 1
Heavy Weapons 0
Language (Galanglic (3rd Imperium)) 1
Mechanic 0
Melee (Blade) 1
Pilot 0
Recon 0
Science (Space Sciences) 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Cavalry Private02
Citizen Worker 03
Drifter Barbarian 01
Entertainer Artist 01
Scout Explorer Scout11
Drifter Scavenger 01
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Darlene Baker Enemy 0 2 1 1 Swanfeh (F/11)
Lucius Mcandrew Contact 2 0 0 1 Zhodani, Imperium (M/67)
Wheeler Pettitt Ally 2 0 1 3 Pirian (M/45)
Wheeler Pettitt is diminished in both power and influence.
 
Term Age History
1 18 Became a Army (Cavalry) with the new title Private.
1 20 Advanced training in a specialist field
2 22 Continued as Army (Cavalry).
2 23 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
2 23 Gain rebels as Enemy
3 23 Became a Citizen (Worker).
3 27 Merton Henry's business expands, Merton Henry's corporation grows, or the colony thrives.
4 27 Continued as Citizen (Worker).
4 31 Merton Henry learn something Merton Henry should not have – a corporate secret, a political scandal – which Merton Henry can profit from illegally.
4 31 Gain a criminal contact.
5 31 Continued as Citizen (Worker).
5 35 Refused to co-operate with investigation by the planetary authorities. Gain an Ally
6 35 Became a Drifter (Barbarian).
6 39 Merton Henry run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7 39 Became a Entertainer (Artist).
7 43 An investigation, tour, project or expedition goes wrong, stranding Merton Henry far from home.
8 43 Failed to qualify for Broker (Merchant).
8 43 Submitted to the draft.
8 43 Became a Scout (Explorer).
8 44 Perform an exemplary service for the scouts.
8 47 Promoted to Scout (Explorer) rank 1 with the new title Scout.
9 47 Voluntarily left Explorer
9 47 Switched to Drifter (Scavenger).
9 49 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
10 49 Aging Crisis. Owe 40,000 for medical bills.
10 49 Retired at age 49.
10 49 Retired.
10 50 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11 53 Aging Crisis. Owe 30,000 for medical bills.
11 55 Moved to a new world.
12 57 Aging Crisis. Owe 40,000 for medical bills.
12 59 Moved to a new world.
13 61 Aging Crisis. Owe 50,000 for medical bills.
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