Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Contacted by an underground psionic group. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Entertainer (Performer). |
2 |
30 |
Refused to criticise a questionable political leader on Minnie Lowther's homeworld. |
3 |
30 |
Continued as Entertainer (Performer). |
3 |
34 |
Works is especially well received and popular, making Minnie Lowther a minor celebrity |
4 |
34 |
Continued as Entertainer (Performer). |
4 |
36 |
Criticised a questionable political leader on Minnie Lowther's homeworld, causing his downfall. Gain an Enemy |
5 |
38 |
Continued as Entertainer (Performer). |
5 |
42 |
Good fortune |
5 |
42 |
Tested for psionic powers |
6 |
42 |
Continued as Entertainer (Performer). |
6 |
46 |
One of Minnie Lowther's pieces of art is stolen, and the investigation brings Minnie Lowther into the criminal underworld. |
6 |
46 |
Forced to muster out. |
7 |
46 |
Became a Merchant (Free Trader). |
7 |
48 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
50 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
50 |
Continued as Merchant (Free Trader). |
8 |
54 |
Promoted to Merchant (Free Trader) rank 2. |
9 |
54 |
Continued as Merchant (Free Trader). |
9 |
56 |
Minnie Lowther's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
56 |
Retired at age 56. |
10 |
56 |
Retired. |
10 |
57 |
Moved to a new world. |
11 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |