Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
23 |
A revolution, attack or other unusual event throws Minor Rogers's life into chaos, forcing Minor Rogers to leave the planet. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
30 |
Minor Rogers's business expands, Minor Rogers's corporation grows, or the colony thrives. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Agent (Corporate Agent). |
4 |
31 |
Given specialist training in vehicles. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
37 |
Minor Rogers's work ends up coming home with Minor Rogers, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
37 |
Failed to qualify for Pirate (Rogue). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
6 |
39 |
Befriended by a senior agent. |
6 |
41 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
41 |
Continued as Agent (Law Enforcement). |
7 |
42 |
An investigation takes on a dangerous turn. |
8 |
45 |
Continued as Agent (Law Enforcement). |
8 |
49 |
Minor Rogers's work ends up coming home with Minor Rogers, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
49 |
Failed to qualify for Corporate (Citizen). |
9 |
49 |
Became a Drifter (Wanderer). |
9 |
52 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
10 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
54 |
Minor Rogers aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
54 |
Retired. |
11 |
58 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |