Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Spend several years jumping from world to world in Neal McDonaugh's scout ship. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Accused of a crime |
3 |
26 |
Became a Prisoner (Inmate). |
3 |
30 |
Persecuted by a prison gang. |
4 |
30 |
Continued as Prisoner (Inmate). |
4 |
32 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
34 |
Switched to Prisoner (Fixer) with previous rank. |
5 |
35 |
Parole hearing. |
5 |
38 |
Promoted to Prisoner (Fixer) rank 1. |
5 |
38 |
Paroled from prison. |
6 |
38 |
Became a Entertainer (Performer). |
6 |
39 |
Neal McDonaugh is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
7 |
39 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
41 |
Opponents of Neal McDonaugh's belief system ambush Neal McDonaugh. |
7 |
41 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
41 |
Became a Drifter (Wanderer). |
8 |
45 |
Betrayed by a friend. One of Neal McDonaugh's Contacts or Allies betrays Neal McDonaugh, ending Neal McDonaugh's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
45 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Retired. |
9 |
49 |
Gained a contact. |
10 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
51 |
Moved to a new world. |
11 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
55 |
Gained a contact. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |