Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
22 |
Graduated. Gain an rival who is upset that Nellie Head left the community. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
24 |
Nellie Head's work ends up coming home with Nellie Head, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
24 |
Became a Citizen (Worker). |
3 |
25 |
Nellie Head rise to a position of power in Nellie Head's colony or corporation. |
3 |
28 |
Promoted to Citizen (Worker) rank 1. |
4 |
28 |
Continued as Citizen (Worker). |
4 |
32 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
32 |
Continued as Citizen (Worker). |
5 |
34 |
Nellie Head's business expands, Nellie Head's corporation grows, or the colony thrives. |
5 |
36 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
6 |
36 |
Voluntarily left Worker |
6 |
36 |
Became a Scout (Explorer). |
6 |
40 |
Nellie Head's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
6 |
40 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
40 |
Continued as Scout (Explorer). |
7 |
44 |
Nellie Head's scout ship is one of the first on the scene to rescue the survivors of a disaster but Nellie Head fail to help. Gain an Enemy. |
7 |
44 |
Psychologically damaged by Nellie Head's time in the scouts. |
8 |
44 |
Attempted to change assignments. |
8 |
44 |
Switched to Scout (Courier) with previous rank. |
8 |
47 |
Nellie Head inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
47 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
49 |
Given advanced training in a specialist field |
10 |
51 |
Continued as Merchant (Merchant Marine). |
10 |
55 |
Befriend a useful ally in one sphere. Gain an Ally. |
10 |
55 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Merchant (Merchant Marine). |
11 |
59 |
Birth or Death involving a family member or close friend. |
11 |
59 |
Forced to muster out. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |