Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Abuse Newman Enright's position for profit. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
25 |
Vessel participates in a diplomatic mission. |
2 |
25 |
Gain a contact. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
29 |
Newman Enright is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
29 |
Failed to qualify for Physician (Scholar). |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
31 |
A new romantic starts. Gain an Ally. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
34 |
Find valuable salvage. |
5 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
37 |
Voluntarily left Wanderer |
6 |
37 |
Became a Citizen (Colonist). |
6 |
39 |
Political upheaval strikes Newman Enright's homeworld, and Newman Enright is caught up in the revolution. |
6 |
41 |
Promoted to Citizen (Colonist) rank 1. |
7 |
41 |
Continued as Citizen (Colonist). |
7 |
43 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
43 |
Returned to Drifter (Wanderer). |
8 |
45 |
Find valuable salvage. |
8 |
47 |
Promoted to Drifter (Wanderer) rank 2. |
9 |
47 |
Continued as Drifter (Wanderer). |
9 |
48 |
Drafted into Merchant Marine |
9 |
51 |
Promoted to Drifter (Wanderer) rank 3. |
10 |
51 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
54 |
Victim of a crime |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Merchant (Merchant Marine). |
11 |
58 |
A good deal ensures Newman Enright is living the high life for a few years. |
11 |
59 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |