Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Moved to a new world. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Spend several years jumping from world to world in Odie McKinnon's scout ship. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Good fortune |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
Serve as the courier for an important message from the Imperium. |
4 |
34 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Courier). |
5 |
35 |
Odie McKinnon's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
40 |
Attempted a risky adventure and was wildly successful. |
6 |
42 |
Forced to continue current assignment. |
6 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
43 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
43 |
Became a Merchant (Broker). |
8 |
46 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
47 |
Promoted to Merchant (Broker) rank 1. |
9 |
47 |
Continued as Merchant (Broker). |
9 |
49 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
10 |
51 |
Continued as Merchant (Broker). |
10 |
53 |
Embroiled in legal trouble. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Merchant (Broker). |
11 |
56 |
Smuggle illegal items onto a planet. |
11 |
59 |
Forced to muster out. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |