Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
19 |
Assigned to an assault on an enemy fortress. |
1 |
22 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Marine (Ground Assault). |
2 |
25 |
A mission goes wrong; Palmer Walker and several others are captured and mistreated by the enemy. Gain Palmer Walker's jailer as an Enemy. |
3 |
25 |
Became a Navy (Flight) with the new title Crewman. |
3 |
29 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
4 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
32 |
Palmer Walker aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
4 |
33 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
33 |
Continued as Believer (Missionary/Humanitarian). |
5 |
37 |
Palmer Walker retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
37 |
Continued as Believer (Missionary/Humanitarian). |
6 |
40 |
Palmer Walker accepted an offer of inducements to betray Palmer Walker's faith. Gain 450,000 in cash. |
6 |
41 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
7 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
A good deal ensures Palmer Walker is living the high life for a few years. |
7 |
45 |
Forced to continue current assignment. |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
Make an unexpected connection outside Palmer Walker's normal circles. Gain a Contact. |
9 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
52 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
9 |
53 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Continued as Merchant (Merchant Marine). |
10 |
57 |
A new romantic starts. Gain an Ally. |
10 |
57 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
57 |
Continued as Merchant (Merchant Marine). |
11 |
61 |
Risk Palmer Walker's fortune on a possibility lucrative deal and win. |
11 |
61 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
12 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |