Retired 2nd Officer Palmer Walker  

Species Age Sex Str Dex End Int Edu SocUPP
Hanen 62 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 7 (0) 5 (-1)111675
Pensive
 
Skills
Athletics (Dexterity) 1
Broker 2
Carouse 1
Drive (Wheel) 1
Electronics (Comms) 2
Electronics (Sensors) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Jack-of-All-Trades 2
Leadership 1
Mechanic 1
Medic 0
Melee (Blade) 1
Persuade 1
Pilot (Spacecraft) 1
Profession (Sports) 0
Stealth 0
Streetwise 1
Tactics (Military) 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Marine Ground Assault Lance Corporal12
Navy Flight Crewman01
Believer Missionary/Humanitarian Team Leader23
Merchant Merchant Marine 2nd Officer45
 
Name Type Affinity Enmity Power Influence Species
Velma Chambers Enemy 0 4 1 4 Hanen (F/26)
Mack Rodriguez Enemy 0 5 2 3 Hanen (M/27)
An incident occured.
Lillian Howlett Contact 3 2 1 2 Thaggeshi (M/55)
King Hawdon Enemy 0 3 5 1 Sydite (M/37)
Gregory Lane Contact 2 0 1 0 Hanen (M/40)
Relationship becomes more moderate. Ally becomes a contact.
 
Term Age History
1 18 Became a Marine (Ground Assault) with the new title Marine.
1 19 Assigned to an assault on an enemy fortress.
1 22 Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal.
2 22 Continued as Marine (Ground Assault).
2 25 A mission goes wrong; Palmer Walker and several others are captured and mistreated by the enemy. Gain Palmer Walker's jailer as an Enemy.
3 25 Became a Navy (Flight) with the new title Crewman.
3 29 Injured. Fully recovered. Owe 1,250 for medical bills.
4 29 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
4 32 Palmer Walker aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
4 33 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
5 33 Continued as Believer (Missionary/Humanitarian).
5 37 Palmer Walker retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
6 37 Continued as Believer (Missionary/Humanitarian).
6 40 Palmer Walker accepted an offer of inducements to betray Palmer Walker's faith. Gain 450,000 in cash.
6 41 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
7 41 Became a Merchant (Merchant Marine) with the new title Crewman.
7 42 A good deal ensures Palmer Walker is living the high life for a few years.
7 45 Forced to continue current assignment.
7 45 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
8 45 Continued as Merchant (Merchant Marine).
8 48 Make an unexpected connection outside Palmer Walker's normal circles. Gain a Contact.
9 49 Continued as Merchant (Merchant Marine).
9 52 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
9 53 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
10 53 Aging Crisis. Owe 20,000 for medical bills.
10 53 Retired at age 53.
10 53 Continued as Merchant (Merchant Marine).
10 57 A new romantic starts. Gain an Ally.
10 57 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
11 57 Aging Crisis. Owe 20,000 for medical bills.
11 57 Continued as Merchant (Merchant Marine).
11 61 Risk Palmer Walker's fortune on a possibility lucrative deal and win.
11 61 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
12 61 Aging Crisis. Owe 40,000 for medical bills.
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