Retired Scout Philip Clements  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 62 M 1 (-2) 2 (-2) 1 (-2) 6 (0) 7 (0) 10 (1)12167A
Sheepish
 
Skills
Admin 0
Art (Creative) 0
Astrogation 0
Athletics (Strength) 1
Deception 0
Diplomat 1
Drive 0
Electronics 0
Gun Combat (Energy) 1
Mechanic 1
Melee (Unarmed) 1
Pilot (Capital Ships) 1
Profession (Sports) 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier 01
Scout Explorer Scout22
Drifter Wanderer 11
Scholar Physician 04
Merchant Merchant Marine Senior Crewman11
Prisoner Fixer 02
 
Name Type Affinity Enmity Power Influence Species
Maynard Hawkins Ally 1 0 4 2 Ziadd (M/43)
 
Term Age History
1 18 Became a Scout (Courier).
1 19 Birth or Death involving a family member or close friend.
2 22 Attempted to change assignments.
2 22 Switched to Scout (Explorer) with previous rank.
2 26 When dealing with an alien race, Philip Clements botch an opportunity to gather extra intelligence about them.
2 26 Psychologically damaged by Philip Clements's time in the scouts.
2 26 Promoted to Scout (Explorer) rank 1 with the new title Scout.
3 26 Continued as Scout (Explorer).
3 29 Philip Clements's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
3 30 Promoted to Scout (Explorer) rank 2.
4 30 Became a Drifter (Wanderer).
4 34 Find Ancient Technology.
4 34 Promoted to Drifter (Wanderer) rank 1.
5 34 Voluntarily left Wanderer
5 34 Became a Scholar (Physician).
5 35 Win a prestigious prize for Philip Clements's work.
6 38 Continued as Scholar (Physician).
6 40 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
7 42 Continued as Scholar (Physician).
7 45 Win a prestigious prize for Philip Clements's work.
8 46 Attempted to change assignments.
8 46 Failed to qualify for Scientist (Scholar).
8 46 Continued as Scholar (Physician).
8 47 Win a prestigious prize for Philip Clements's work.
8 50 Forced to muster out.
9 50 Failed to qualify for Merchant Marine (Merchant).
9 50 Submitted to the draft.
9 50 Became a Merchant (Merchant Marine) with the new title Crewman.
9 53 Embroiled in legal trouble.
9 54 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
10 54 Became a Prisoner (Fixer).
10 58 Scarred. Fully recovered. Owe 10,000 for medical bills.
11 58 Continued as Prisoner (Fixer).
11 61 Accused of assaulting a prison guard.
12 62 Aging Crisis. Owe 50,000 for medical bills.
12 62 Retired at age 62.
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