Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Make an unexpected connection outside Philip Raycraft's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Explorer (Scout). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
37 |
Find valuable salvage. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
42 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
44 |
Betrayed by a friend. One of Philip Raycraft's Contacts or Allies betrays Philip Raycraft, ending Philip Raycraft's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
44 |
Failed to qualify for Enforcer (Rogue). |
8 |
44 |
Switched to Drifter (Wanderer). |
8 |
48 |
Philip Raycraft run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
48 |
Became a Scout (Explorer). |
9 |
49 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
10 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
52 |
Philip Raycraft aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Retired. |
11 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
A new romantic starts. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |