Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Betrayed by a friend. One of Phillip Miller's Contacts or Allies betrays Phillip Miller, ending Phillip Miller's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Failed to qualify for Field Researcher (Scholar). |
2 |
20 |
Switched to Drifter (Barbarian). |
2 |
23 |
Phillip Miller run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Failed to qualify for Field Researcher (Scholar). |
3 |
23 |
Continued as Drifter (Barbarian). |
3 |
25 |
Find valuable salvage. |
3 |
27 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
28 |
Drafted into Explorer |
4 |
31 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
5 |
31 |
Became a Scout (Explorer). |
5 |
35 |
Phillip Miller's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
5 |
35 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
35 |
Became a Entertainer (Artist). |
6 |
39 |
Invited to take part in a controversial event or exhibition that injures Phillip Miller's social standing. |
7 |
39 |
Continued as Entertainer (Artist). |
7 |
40 |
Invited to take part in a controversial event or exhibition that improves Phillip Miller's social standing. |
8 |
43 |
Voluntarily left Artist |
8 |
43 |
Switched to Drifter (Scavenger). |
8 |
46 |
Severely injured. |
9 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Retired. |
9 |
50 |
Victim of a crime. |
10 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
54 |
Victim of a crime. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Gained a contact. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
A new romantic starts. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |