Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
22 |
Gain a patron in the arts. Gain an Ally |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
23 |
One of Porter Duncan's pieces of art is stolen, and the investigation brings Porter Duncan into the criminal underworld. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
32 |
Refused to criticise a questionable political leader on Porter Duncan's homeworld. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Agent (Intelligence). |
5 |
37 |
Go undercover to investigate an enemy. |
5 |
36 |
Moved to a new world. |
5 |
38 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
38 |
Continued as Agent (Intelligence). |
6 |
42 |
Established a network of contacts. Gain 3 contacts. |
7 |
42 |
Continued as Agent (Intelligence). |
7 |
43 |
Porter Duncan's work ends up coming home with Porter Duncan, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
43 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
43 |
Retired at age 43. |
8 |
43 |
Retired. |
8 |
46 |
Gained a contact. |
9 |
48 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
55 |
Gained a contact. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
58 |
Gained a contact. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |