Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Gained a contact. |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Citizen (Colonist). |
2 |
27 |
Reese Male rise to a position of power in Reese Male's colony or corporation. |
2 |
29 |
Promoted to Citizen (Colonist) rank 1. |
3 |
29 |
Continued as Citizen (Colonist). |
3 |
30 |
Reese Male learn something Reese Male should not have – a corporate secret, a political scandal – which Reese Male can profit from illegally. |
3 |
30 |
Gain a criminal contact. |
4 |
33 |
Continued as Citizen (Colonist). |
4 |
36 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
36 |
Failed to qualify for Pirate (Rogue). |
5 |
36 |
Became a Drifter (Wanderer). |
5 |
40 |
Betrayed by a friend. One of Reese Male's Contacts or Allies betrays Reese Male, ending Reese Male's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
40 |
Failed to qualify for Thief (Rogue). |
6 |
40 |
Switched to Drifter (Barbarian). |
6 |
43 |
Nearly killed. Owe 35,000 for medical bills. |
7 |
43 |
Failed to qualify for Free Trader (Merchant). |
7 |
43 |
Switched to Drifter (Scavenger). |
7 |
47 |
Attacked by enemies that Reese Male easily defeat. |
7 |
47 |
Gain Enemy if Reese Male don't already have one. |
8 |
47 |
Continued as Drifter (Scavenger). |
8 |
48 |
Drafted into Courier |
9 |
51 |
Became a Scout (Courier). |
9 |
55 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
55 |
Returned to Drifter (Barbarian). |
10 |
58 |
Attacked by enemies that Reese Male easily defeat. |
10 |
58 |
Gain Enemy if Reese Male don't already have one. |
10 |
59 |
Promoted to Drifter (Barbarian) rank 1. |