Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Spent the college years partying. |
1 |
25 |
Left the colonies. |
2 |
25 |
Failed to qualify for Colonist (Citizen). |
2 |
25 |
Became a Drifter (Barbarian). |
2 |
28 |
Attacked by enemies and injured. |
2 |
28 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
28 |
Gain Enemy if Rex Sapping don't already have one. |
3 |
29 |
Continued as Drifter (Barbarian). |
3 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
33 |
Continued as Drifter (Barbarian). |
4 |
35 |
Drafted into Engineer/Gunner |
5 |
37 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
40 |
Gained a contact. |
5 |
41 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
41 |
Voluntarily left Engineer/Gunner |
6 |
41 |
Switched to Drifter (Wanderer). |
6 |
42 |
Attacked by enemies that Rex Sapping easily defeat. |
6 |
42 |
Gain Enemy if Rex Sapping don't already have one. |
7 |
45 |
Continued as Drifter (Wanderer). |
7 |
46 |
Find valuable salvage. |
8 |
49 |
Continued as Drifter (Wanderer). |
8 |
51 |
Attacked by enemies and injured. |
8 |
51 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
51 |
Gain Enemy if Rex Sapping don't already have one. |
8 |
53 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
53 |
Continued as Drifter (Wanderer). |
9 |
57 |
Find valuable salvage. |
9 |
57 |
Forced to muster out. |
10 |
57 |
Became a Scout (Surveyor). |
10 |
60 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
11 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
60 |
Retired at age 60. |