Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Spend several years jumping from world to world in Rollin Keating's scout ship. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
23 |
When dealing with an alien race, Rollin Keating botch an opportunity to gather extra intelligence about them. |
2 |
23 |
Rollin Keating's ship is damaged, and Rollin Keating have to hitch-hike Rollin Keating's way back across the stars to the nearest scout base. |
2 |
23 |
Gain 3 Contacts. Gain 1 Enemies. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
29 |
Perform an exemplary service for the scouts. |
3 |
30 |
Promoted to Scout (Explorer) rank 2. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
34 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
34 |
Failed to qualify for Law Enforcement (Agent). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
38 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
38 |
Failed to qualify for Field Researcher (Scholar). |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
42 |
Rollin Keating run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
42 |
Became a Citizen (Corporate). |
7 |
46 |
Spent time maintaining and using heavy vehicles. |
8 |
46 |
Continued as Citizen (Corporate). |
8 |
47 |
Advanced training in a specialist field. |
9 |
50 |
Voluntarily left Corporate |
9 |
50 |
Switched to Drifter (Barbarian). |
9 |
52 |
Offered job by a patron. Now owe him a favor. |
9 |
54 |
Promoted to Drifter (Barbarian) rank 1. |
10 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Retired. |
10 |
55 |
A new romantic starts. Gain an Ally. |
11 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |