Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Imperial trade restrictions force Ron Smith out of business. |
3 |
23 |
Became a Entertainer (Artist). |
3 |
26 |
Join homeworld’s celebrity circles |
3 |
27 |
Promoted to Entertainer (Artist) rank 1. |
4 |
27 |
Continued as Entertainer (Artist). |
4 |
31 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
31 |
Promoted to Entertainer (Artist) rank 2. |
5 |
31 |
Continued as Entertainer (Artist). |
5 |
33 |
Gain a patron in the arts. Gain an Ally |
5 |
35 |
Promoted to Entertainer (Artist) rank 3. |
6 |
35 |
Continued as Entertainer (Artist). |
6 |
38 |
A new romantic starts. Gain an Ally. |
6 |
39 |
Promoted to Entertainer (Artist) rank 4. |
7 |
39 |
Continued as Entertainer (Artist). |
7 |
40 |
Join homeworld’s celebrity circles |
7 |
40 |
Gain a contact |
7 |
43 |
Promoted to Entertainer (Artist) rank 5 with the new title Famous Artist. |
8 |
43 |
Voluntarily left Artist |
8 |
43 |
Became a Scholar (Field Researcher). |
8 |
47 |
Advanced training in a specialist field. |
9 |
47 |
Continued as Scholar (Field Researcher). |
9 |
48 |
An expedition or voyage goes wrong, leaving Ron Smith stranded in the wilderness. |
10 |
48 |
Became a Agent (Intelligence). |
10 |
51 |
Gained a contact. |
10 |
52 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
11 |
52 |
Continued as Agent (Intelligence). |
11 |
53 |
Go undercover to investigate an enemy. |
11 |
55 |
Victim of a crime |
11 |
56 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
12 |
56 |
Continued as Agent (Intelligence). |
12 |
57 |
Ron Smith's work ends up coming home with Ron Smith, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
13 |
57 |
Entered Merchant Academy with the Shipboard curriculum. |
13 |
58 |
Made lifelong friends. Gain 2 Allies. |
13 |
61 |
Graduated. |