Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Made lifelong friends. Gain 3 Allies. |
1 |
27 |
Left the colonies. |
2 |
27 |
Failed to qualify for Broker (Merchant). |
2 |
27 |
Became a Drifter (Barbarian). |
2 |
29 |
Rose Medina run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
29 |
Became a Rogue (Pirate) with the new title Lackey. |
3 |
33 |
Nearly killed. Owe 40,000 for medical bills. |
4 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
35 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
37 |
Continued as Merchant (Merchant Marine). |
5 |
40 |
Given advanced training in a specialist field |
6 |
41 |
Voluntarily left Merchant Marine |
6 |
41 |
Returned to Drifter (Barbarian). |
6 |
42 |
Betrayed by a friend. One of Rose Medina's Contacts or Allies betrays Rose Medina, ending Rose Medina's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
42 |
Became a Scout (Explorer). |
7 |
45 |
Rose Medina have no idea what happened to Rose Medina – they found Rose Medina's ship drifting on the fringes of friendly space. |
8 |
45 |
Switched to Drifter (Scavenger). |
8 |
47 |
Rose Medina do not know what happened to Rose Medina. There is a gap in Rose Medina's memory. |
9 |
47 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
49 |
Rose Medina faith is shaken. |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Believer (Missionary/Humanitarian). |
10 |
55 |
Rose Medina is sent to a new community or parish to preach The Word among the poor. |
10 |
55 |
Forced to muster out. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
Retired. |
11 |
57 |
Good fortune. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |