Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
Ruth Dart spend months in the dangerous criminal underworld. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
23 |
Birth or Death involving a family member or close friend. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 2. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
30 |
Crime pays off. Gain victim as Enemy. |
3 |
30 |
Promoted to Rogue (Enforcer) rank 3. |
4 |
30 |
Continued as Rogue (Enforcer). |
4 |
34 |
Crime pays off. Gain victim as Enemy. |
4 |
34 |
Promoted to Rogue (Enforcer) rank 4. |
5 |
34 |
Continued as Rogue (Enforcer). |
5 |
36 |
Involved in the planning of an impressive heist. |
5 |
38 |
Promoted to Rogue (Enforcer) rank 5. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Switched to Rogue (Pirate) with the new title Leader and previous rank. |
6 |
41 |
Crime pays off. Gain victim as Enemy. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
46 |
Rewarded for a successful mission. |
7 |
46 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
46 |
Continued as Agent (Law Enforcement). |
8 |
50 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
50 |
Became a Merchant (Free Trader). |
9 |
53 |
A series of bad deals and decisions force Ruth Dart into bankruptcy. Ruth Dart salvages what Ruth Dart can. |
10 |
53 |
Became a Drifter (Scavenger). |
10 |
57 |
Ruth Dart do not know what happened to Ruth Dart. There is a gap in Ruth Dart's memory. |
11 |
57 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
59 |
Ruth Dart have been following false teachings! |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Retired at age 59. |