Retired Petty Officer, 2nd class Sampson Ferguson  

Species Age Sex Str Dex End Int Edu SocUPP
Happrhani 62 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 3 (-1) 6 (0)111236
Immobile, Disorderly, Sallow skin
 
Skills
Admin 0
Athletics (Endurance) 1
Gun Combat 0
Gunner (Screen) 1
Language 0
Mechanic 2
Pilot 0
Profession (Worker) 0
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Petty Officer, 2nd class35
Drifter Scavenger 02
Agent Intelligence 01
Drifter Wanderer 01
Believer Holy Warrior Hopeful01
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Joanna Thorebourne Enemy 0 3 0 3 Happrhani (F/16)
Joanna Thorebourne’s relationships have begun to affect the character.
Anderson Marsden Contact 2 1 0 2 Happrhani (M/29)
Anderson Marsden gained influence with the character’s assistance.
Dudley Crawford Ally 3 0 5 5 Vanejenese (M/44)
Lionel Knight Ally 6 1 3 6 Irhadre (M/39)
An incident occured.
Enos Dean Rival 1 2 3 3 Tapazmal (M/43)
 
Term Age History
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 20 Sampson Ferguson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1 22 Attempt at commissioned failed.
1 22 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
2 22 Continued as Navy (Line/Crew).
2 23 During a battle, defeat or victory depends on Sampson Ferguson's actions. Sampson Ferguson actions lead to an honorabe discharge.
3 23 Failed to qualify for Physician (Scholar).
3 23 Submitted to the draft.
3 23 Continued as Navy (Line/Crew).
3 26 Special assignment or duty on board ship.
3 27 Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class.
4 27 Continued as Navy (Line/Crew).
4 28 Vessel participates in a diplomatic mission.
4 28 Gain a contact.
4 31 Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class.
5 31 Continued as Navy (Line/Crew).
5 34 During a battle, defeat or victory depends on Sampson Ferguson's actions. Sampson Ferguson actions lead to an honorabe discharge.
6 34 Became a Drifter (Scavenger).
6 37 Gained a contact.
7 38 Continued as Drifter (Scavenger).
7 39 Offered job by a patron. Now owe him a favor.
8 42 Became a Agent (Intelligence).
8 45 Nearly killed. Fully recovered. Owe 45,000 for medical bills.
9 45 Switched to Drifter (Wanderer).
9 47 Sampson Ferguson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 47 Aging Crisis. Owe 10,000 for medical bills.
10 47 Retired at age 47.
10 47 Became a Believer (Holy Warrior) with the new title Hopeful.
10 48 Opponents of Sampson Ferguson's belief system ambush Sampson Ferguson.
10 48 Nearly killed. Owe 30,000 for medical bills.
11 48 Aging Crisis. Owe 60,000 for medical bills.
11 48 Retired.
11 51 A new romantic starts. Gain an Ally.
12 52 Aging Crisis. Owe 60,000 for medical bills.
12 56 A romantic relationship ends badly. Gain a Rival or Enemy.
13 56 Aging Crisis. Owe 50,000 for medical bills.
13 60 A new romantic starts. Gain an Ally.
14 60 Aging Crisis. Owe 50,000 for medical bills.
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