Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Sampson Ferguson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
23 |
During a battle, defeat or victory depends on Sampson Ferguson's actions. Sampson Ferguson actions lead to an honorabe discharge. |
3 |
23 |
Failed to qualify for Physician (Scholar). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Continued as Navy (Line/Crew). |
3 |
26 |
Special assignment or duty on board ship. |
3 |
27 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
4 |
27 |
Continued as Navy (Line/Crew). |
4 |
28 |
Vessel participates in a diplomatic mission. |
4 |
28 |
Gain a contact. |
4 |
31 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
5 |
31 |
Continued as Navy (Line/Crew). |
5 |
34 |
During a battle, defeat or victory depends on Sampson Ferguson's actions. Sampson Ferguson actions lead to an honorabe discharge. |
6 |
34 |
Became a Drifter (Scavenger). |
6 |
37 |
Gained a contact. |
7 |
38 |
Continued as Drifter (Scavenger). |
7 |
39 |
Offered job by a patron. Now owe him a favor. |
8 |
42 |
Became a Agent (Intelligence). |
8 |
45 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
9 |
45 |
Switched to Drifter (Wanderer). |
9 |
47 |
Sampson Ferguson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
48 |
Opponents of Sampson Ferguson's belief system ambush Sampson Ferguson. |
10 |
48 |
Nearly killed. Owe 30,000 for medical bills. |
11 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
48 |
Retired. |
11 |
51 |
A new romantic starts. Gain an Ally. |
12 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
56 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
A new romantic starts. Gain an Ally. |
14 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |