Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
20 |
Join homeworld’s celebrity circles |
1 |
20 |
Gain a contact |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
27 |
Gain a patron in the arts. Gain an Ally |
3 |
30 |
Promoted to Entertainer (Artist) rank 1. |
4 |
30 |
Continued as Entertainer (Artist). |
4 |
32 |
An investigation, tour, project or expedition goes wrong, stranding Sebastian Murray far from home. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
Make an unexpected connection outside Sebastian Murray's normal circles. Gain a Contact. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
36 |
Voluntarily left Merchant Marine |
6 |
36 |
Failed to qualify for Journalist (Entertainer). |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
39 |
Attempted a risky adventure and was sent to prison. |
6 |
40 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
40 |
Became a Prisoner (Thug). |
7 |
42 |
Vocational Training. |
7 |
44 |
Promoted to Prisoner (Thug) rank 1. |
7 |
44 |
Paroled from prison. |
8 |
44 |
Switched to Drifter (Wanderer). |
8 |
47 |
Attempted a risky adventure and was sent to prison. |
8 |
48 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
48 |
Returned to Prisoner (Thug). |
9 |
50 |
Persecuted by a prison gang. |
10 |
52 |
Switched to Prisoner (Inmate) with previous rank. |
10 |
56 |
Nearly killed. Owe 45,000 for medical bills. |
11 |
56 |
Switched to Prisoner (Fixer) with previous rank. |
11 |
58 |
Lost eye or limb. Owe 5,000 for medical bills. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
Retired at age 60. |