Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Voluntarily left Wanderer |
2 |
22 |
Became a Citizen (Colonist). |
2 |
25 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
27 |
Moved to a new world. |
3 |
30 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
31 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
4 |
34 |
Promoted to Citizen (Colonist) rank 3. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
35 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
39 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
39 |
Retired at age 39. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Given advanced training in a specialist field |
8 |
43 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
9 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
51 |
Forced to muster out. |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
51 |
Retired. |
10 |
54 |
A new romantic starts. Gain an Ally. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
59 |
Moved to a new world. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |