Retired Initiate Sim Adams  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Halka 62 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 11 (1) 3 (-1)4 (-1)1117B3
Valorous, Overly pointy ears, Persuasive
 
Skills
Admin 1
Broker 0
Carouse 1
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Flyer 0
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Mechanic 1
Persuade 1
Pilot (Spacecraft) 1
Profession (Colonist) 0
Recon 1
Science (Social Sciences/Belief) 1
Steward 0
Streetwise 3
Survival 1
Telekinesis 0
Telepathy 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Free Trader 24
Marine Marine Support Lance Corporal12
Scout Courier 01
Scout Explorer 01
Drifter Wanderer 13
Believer Mainstream Believer Initiate12
 
EducationGraduated
Psionic Community Failed
 
Name Type Affinity Enmity Power Influence Species
Gracie Vear Ally 2 0 1 1 Ayansh'i (F/11)
Relationship becomes more intense.
Gena Peck Enemy 0 1 1 1 Halka (F/48)
Gena Peck is out of contact doing something interesting but not suspicious.
 
Term Age History
1 18 Tested for psionic powers
1 18 Entered a psionic community.
1 19 Spent the college years partying.
1 19 Dropped out of the psionic community.
2 19 Became a Merchant (Free Trader).
2 20 Imperial trade restrictions force Sim Adams out of business.
3 20 Failed to qualify for Field Researcher (Scholar).
3 20 Submitted to the draft.
3 20 Became a Marine (Marine Support) with the new title Marine.
3 24 Assigned to the security staff of a space station.
3 24 Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal.
4 24 Continued as Marine (Marine Support).
4 27 A mission goes wrong and Sim Adams is stranded behind enemy lines. Ejected from the service.
5 27 Became a Scout (Courier).
5 29 Spend several years jumping from world to world in Sim Adams's scout ship.
6 31 Attempted to change assignments.
6 31 Switched to Scout (Explorer) with previous rank.
6 34 Perform an exemplary service for the scouts.
7 35 Voluntarily left Explorer
7 35 Failed to qualify for Colonist (Citizen).
7 35 Became a Drifter (Wanderer).
7 36 Sim Adams do not know what happened to Sim Adams. There is a gap in Sim Adams's memory.
8 36 Failed to qualify for Worker (Citizen).
8 36 Continued as Drifter (Wanderer).
8 39 Attacked by enemies that Sim Adams easily defeat.
8 39 Gain Enemy if Sim Adams don't already have one.
8 40 Forced to continue current assignment.
8 40 Promoted to Drifter (Wanderer) rank 1.
9 40 Continued as Drifter (Wanderer).
9 44 Sim Adams do not know what happened to Sim Adams. There is a gap in Sim Adams's memory.
10 44 Returned to Merchant (Free Trader).
10 48 Befriend a useful ally in one sphere. Gain an Ally.
10 48 Promoted to Merchant (Free Trader) rank 1.
11 48 Continued as Merchant (Free Trader).
11 51 Embroiled in legal trouble.
11 52 Promoted to Merchant (Free Trader) rank 2.
12 52 Continued as Merchant (Free Trader).
12 53 Sim Adams's ship or starport is destroyed by criminals. Gain them as an Enemy.
13 53 Aging Crisis. Owe 30,000 for medical bills.
13 53 Retired at age 53.
13 53 Became a Believer (Mainstream Believer) with the new title Lay Person.
13 56 Sim Adams retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
14 57 Aging Crisis. Owe 50,000 for medical bills.
14 57 Continued as Believer (Mainstream Believer).
14 60 A notable academic consults with Sim Adams about a publication or documentary he is working on. Gain a Contact in academia.
14 61 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
15 61 Aging Crisis. Owe 20,000 for medical bills.
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