Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Spent the college years partying. |
1 |
19 |
Dropped out of the psionic community. |
2 |
19 |
Became a Merchant (Free Trader). |
2 |
20 |
Imperial trade restrictions force Sim Adams out of business. |
3 |
20 |
Failed to qualify for Field Researcher (Scholar). |
3 |
20 |
Submitted to the draft. |
3 |
20 |
Became a Marine (Marine Support) with the new title Marine. |
3 |
24 |
Assigned to the security staff of a space station. |
3 |
24 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
4 |
24 |
Continued as Marine (Marine Support). |
4 |
27 |
A mission goes wrong and Sim Adams is stranded behind enemy lines. Ejected from the service. |
5 |
27 |
Became a Scout (Courier). |
5 |
29 |
Spend several years jumping from world to world in Sim Adams's scout ship. |
6 |
31 |
Attempted to change assignments. |
6 |
31 |
Switched to Scout (Explorer) with previous rank. |
6 |
34 |
Perform an exemplary service for the scouts. |
7 |
35 |
Voluntarily left Explorer |
7 |
35 |
Failed to qualify for Colonist (Citizen). |
7 |
35 |
Became a Drifter (Wanderer). |
7 |
36 |
Sim Adams do not know what happened to Sim Adams. There is a gap in Sim Adams's memory. |
8 |
36 |
Failed to qualify for Worker (Citizen). |
8 |
36 |
Continued as Drifter (Wanderer). |
8 |
39 |
Attacked by enemies that Sim Adams easily defeat. |
8 |
39 |
Gain Enemy if Sim Adams don't already have one. |
8 |
40 |
Forced to continue current assignment. |
8 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
40 |
Continued as Drifter (Wanderer). |
9 |
44 |
Sim Adams do not know what happened to Sim Adams. There is a gap in Sim Adams's memory. |
10 |
44 |
Returned to Merchant (Free Trader). |
10 |
48 |
Befriend a useful ally in one sphere. Gain an Ally. |
10 |
48 |
Promoted to Merchant (Free Trader) rank 1. |
11 |
48 |
Continued as Merchant (Free Trader). |
11 |
51 |
Embroiled in legal trouble. |
11 |
52 |
Promoted to Merchant (Free Trader) rank 2. |
12 |
52 |
Continued as Merchant (Free Trader). |
12 |
53 |
Sim Adams's ship or starport is destroyed by criminals. Gain them as an Enemy. |
13 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
53 |
Retired at age 53. |
13 |
53 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
13 |
56 |
Sim Adams retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
57 |
Continued as Believer (Mainstream Believer). |
14 |
60 |
A notable academic consults with Sim Adams about a publication or documentary he is working on. Gain a Contact in academia. |
14 |
61 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
15 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |