Retired 2nd Officer Sim Alexander  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 62 M 1 (-2) 2 (-2) 1 (-2) 9 (1) 5 (-1) 8 (0)121958
Swollen ankles
 
Skills
Admin 0
Athletics 0
Diplomat 2
Electronics (Remote Ops) 1
Engineer (Life Support) 1
Engineer (M-drive) 1
Gun Combat (Archaic) 1
Mechanic 1
Persuade 1
Pilot (Small Craft) 1
Profession (Freeloader) 0
Science (Social Sciences/Shaper Church) 2
Stealth 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Shaper Priest Ecclesiastic Initiate13
Merchant Free Trader 01
Scout Surveyor Scout13
Merchant Merchant Marine 2nd Officer42
Retired 01
 
EducationGraduated
Merchant Academy Honors
 
Name Type Affinity Enmity Power Influence Species
Allison Bluit Contact 0 0 1 0 Zaris (M/41)
Relationship becomes more moderate. Ally becomes a contact.
Tracy Wareham Enemy 0 4 1 0 Murrissi (M/20)
Lucian Hoddle Enemy 0 4 0 0 Dolphin, Imperium (M/67)
Burr Brownhill Rival 2 1 6 0 Darrian, Imperium (M/49)
 
Term Age History
1 18 Became a Shaper Priest (Ecclesiastic) with the new title Novice.
1 20 Gained a contact.
2 22 Continued as Shaper Priest (Ecclesiastic).
2 25 Sim Alexander is sent to a new community or parish to preach Shaper doctrine among the poor.
2 26 Promoted to Shaper Priest (Ecclesiastic) rank 1 with the new title Initiate.
3 26 Continued as Shaper Priest (Ecclesiastic).
3 28 Sim Alexander is involved in good works in the community gaining the respect of a large segment of society. Gain an alley
3 30 Forced to muster out.
4 30 Became a Merchant (Free Trader).
4 31 A sudden war destroys Sim Alexander's trade routes and contacts, forcing Sim Alexander to flee that region of space.
4 31 Gain rebels as Enemy
5 31 Became a Scout (Surveyor).
5 32 Spend several years jumping from world to world in Sim Alexander's scout ship.
5 35 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
6 35 Continued as Scout (Surveyor).
6 36 Sim Alexander's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sim Alexander fail to help. Gain an Enemy.
6 36 Sim Alexander inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
7 39 Continued as Scout (Surveyor).
7 43 Nearly killed. Fully recovered. Owe 35,000 for medical bills.
8 43 Entered Merchant Academy with the Shipboard curriculum.
8 45 Contacted by an underground psionic group.
8 47 Graduated with honors.
9 47 Switched to Merchant (Merchant Marine) with the new title Crewman.
9 47 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
9 47 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
9 50 Embroiled in legal trouble.
9 51 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
10 51 Aging Crisis. Owe 60,000 for medical bills.
10 51 Retired at age 51.
10 51 Continued as Merchant (Merchant Marine).
10 55 Embroiled in legal trouble.
10 55 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
11 55 Voluntarily left Merchant Marine
11 55 Retired.
11 59 Victim of a crime.
12 59 Aging Crisis. Owe 60,000 for medical bills.
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