Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
When dealing with an alien race, Sim Treadway botch an opportunity to gather extra intelligence about them. |
1 |
19 |
Sim Treadway inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
26 |
When dealing with an alien race, Sim Treadway botch an opportunity to gather extra intelligence about them. |
2 |
26 |
Sim Treadway have no idea what happened to Sim Treadway – they found Sim Treadway's ship drifting on the fringes of friendly space. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
30 |
Victim of a crime |
3 |
30 |
Promoted to Scout (Explorer) rank 2. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
34 |
Sim Treadway's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
4 |
34 |
Promoted to Scout (Explorer) rank 3 with the new title Senior Scout. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
36 |
Spend several years jumping from world to world in Sim Treadway's scout ship. |
5 |
38 |
Promoted to Scout (Explorer) rank 4. |
6 |
38 |
Voluntarily left Explorer |
6 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
39 |
Gained a contact. |
7 |
42 |
Voluntarily left Missionary/Humanitarian |
7 |
42 |
Failed to qualify for Corporate (Citizen). |
7 |
42 |
Became a Drifter (Wanderer). |
7 |
44 |
Suffer from a life-threatening illness. |
8 |
44 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
8 |
47 |
Sim Treadway retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
48 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
9 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Voluntarily left Holy Warrior |
9 |
48 |
Retired. |
9 |
51 |
Moved to a new world. |
10 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |