Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Sumner Gilbert's business expands, Sumner Gilbert's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
A revolution, attack or other unusual event throws Sumner Gilbert's life into chaos, forcing Sumner Gilbert to leave the planet. |
3 |
24 |
Became a Merchant (Broker). |
3 |
26 |
Embroiled in legal trouble. |
4 |
28 |
Continued as Merchant (Broker). |
4 |
29 |
Make an unexpected connection outside Sumner Gilbert's normal circles. Gain a Contact. |
4 |
32 |
Forced to continue current assignment. |
4 |
32 |
Promoted to Merchant (Broker) rank 1. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
34 |
A good deal ensures Sumner Gilbert is living the high life for a few years. |
5 |
36 |
Promoted to Merchant (Broker) rank 2. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
39 |
Birth or Death involving a family member or close friend. |
6 |
40 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
7 |
40 |
Continued as Merchant (Broker). |
7 |
41 |
Given advanced training in a specialist field |
7 |
44 |
Promoted to Merchant (Broker) rank 4. |
8 |
44 |
Continued as Merchant (Broker). |
8 |
48 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
48 |
Promoted to Merchant (Broker) rank 5. |
9 |
48 |
Continued as Merchant (Broker). |
9 |
49 |
A sudden war destroys Sumner Gilbert's trade routes and contacts, forcing Sumner Gilbert to flee that region of space. |
9 |
49 |
Gain rebels as Enemy |
10 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Retired. |
10 |
52 |
A new romantic starts. Gain an Ally. |
11 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
Gained a contact. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |