Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Befriend a useful ally in one sphere. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
24 |
Became a Entertainer (Performer). |
3 |
26 |
An investigation, tour, project or expedition goes wrong, stranding Ta-ba-kas Waath far from home. |
4 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
29 |
Ta-ba-kas Waath is caught in the periphery of a scandal. |
4 |
29 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
5 |
30 |
Continued as Believer (Missionary/Humanitarian). |
5 |
34 |
Ta-ba-kas Waath aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
34 |
Became a Citizen (Corporate). |
6 |
38 |
Ta-ba-kas Waath learn something Ta-ba-kas Waath should not have – a corporate secret, a political scandal – which Ta-ba-kas Waath can profit from illegally. |
6 |
38 |
Gain a criminal contact. |
7 |
38 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
38 |
Retired at age 38. |
7 |
38 |
Continued as Citizen (Corporate). |
7 |
41 |
Ta-ba-kas Waath befriend a superior in the corporation or the colony. |
8 |
42 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
42 |
Continued as Citizen (Corporate). |
8 |
44 |
Gained a contact. |
8 |
46 |
Promoted to Citizen (Corporate) rank 1. |
9 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
46 |
Continued as Citizen (Corporate). |
9 |
48 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
48 |
Retired. |
10 |
49 |
A new romantic starts. Gain an Ally. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
56 |
Moved to a new world. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
Accused of a crime. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |