Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
21 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
21 |
Became a Citizen (Colonist). |
2 |
25 |
Tabathp learn something Tabathp should not have – a corporate secret, a political scandal – which Tabathp can profit from illegally. |
2 |
25 |
Promoted to Citizen (Colonist) rank 1. |
3 |
25 |
Continued as Citizen (Colonist). |
3 |
26 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
26 |
Became a Entertainer (Artist). |
4 |
29 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
29 |
Returned to Citizen (Colonist). |
5 |
30 |
Tabathp is rewarded for Tabathp's diligence or cunning. |
5 |
33 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
6 |
33 |
Continued as Citizen (Colonist). |
6 |
35 |
Political upheaval strikes Tabathp's homeworld, and Tabathp is caught up in the revolution. |
6 |
37 |
Promoted to Citizen (Colonist) rank 3. |
7 |
37 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
37 |
Retired at age 37. |
7 |
37 |
Continued as Citizen (Colonist). |
7 |
38 |
Injured. Fully recovered. |
8 |
38 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
38 |
Retired. |
8 |
42 |
Gained a contact. |
9 |
46 |
A new romantic starts. Gain an Ally. |
10 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
47 |
Moved to a new world. |
11 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
54 |
A new romantic starts. Gain an Ally. |
12 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
58 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |