Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Theo Sheils's work ends up coming home with Theo Sheils, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
25 |
Attempted a risky adventure and was injured. |
2 |
25 |
Nearly killed. Owe 15,000 for medical bills. |
2 |
25 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
27 |
Attempted a risky adventure and was wildly successful. |
3 |
29 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
33 |
Forced to muster out. |
5 |
33 |
Became a Entertainer (Performer). |
5 |
34 |
Public opinion turns on Theo Sheils. |
6 |
34 |
Switched to Drifter (Scavenger). |
6 |
38 |
Theo Sheils run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
38 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
38 |
Retired at age 38. |
7 |
38 |
Retired. |
7 |
41 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
42 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
45 |
A new romantic starts. Gain an Ally. |
9 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
48 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
54 |
A new romantic starts. Gain an Ally. |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
57 |
Moved to a new world. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
Gained a contact. |
13 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |