Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
20 |
Works is especially well received and popular, making Vernie Heard a minor celebrity |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Voluntarily left Artist |
2 |
22 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
26 |
Vernie Heard is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
26 |
Failed to qualify for Line/Crew (Navy). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
33 |
Betrayed by a friend. One of Vernie Heard's Contacts or Allies betrays Vernie Heard, ending Vernie Heard's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Failed to qualify for Colonist (Citizen). |
5 |
33 |
Switched to Drifter (Scavenger). |
5 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
34 |
Failed to qualify for Physician (Scholar). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
36 |
Vernie Heard foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
38 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
6 |
38 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
7 |
38 |
Continued as Navy (Engineer/Gunner). |
7 |
42 |
Vernie Heard join a gambling circle on board. |
7 |
42 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
8 |
42 |
Continued as Navy (Engineer/Gunner). |
8 |
45 |
Vernie Heard foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
8 |
46 |
Promoted to Navy (Engineer/Gunner) officer rank 4 with the new title Commander. |
9 |
46 |
Continued as Navy (Engineer/Gunner). |
9 |
48 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
10 |
48 |
Became a Merchant (Free Trader). |
10 |
49 |
A good deal ensures Vernie Heard is living the high life for a few years. |
10 |
52 |
Promoted to Merchant (Free Trader) rank 1. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Voluntarily left Free Trader |
11 |
52 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
54 |
Opponents of Vernie Heard's belief system ambush Vernie Heard. |
11 |
54 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
12 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
54 |
Retired. |
12 |
55 |
Moved to a new world. |
13 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |