Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
25 |
Failed to qualify for University. |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
32 |
Find Ancient Technology. |
4 |
33 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
36 |
Find valuable salvage. |
5 |
37 |
Promoted to Drifter (Wanderer) rank 3. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
38 |
Suffer from a life-threatening illness. |
7 |
38 |
Failed to qualify for Physician (Scholar). |
7 |
38 |
Switched to Drifter (Barbarian). |
8 |
42 |
Voluntarily left Barbarian |
8 |
42 |
Failed to qualify for Colonist (Citizen). |
8 |
42 |
Submitted to the draft. |
8 |
42 |
Returned to Agent (Law Enforcement). |
8 |
44 |
Befriended by a senior agent. |
8 |
46 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
9 |
46 |
Continued as Agent (Law Enforcement). |
9 |
47 |
Rewarded for a successful mission. |
9 |
50 |
Forced to muster out. |
10 |
50 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
50 |
Returned to Drifter (Wanderer). |
10 |
52 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
11 |
52 |
Became a Citizen (Worker). |
11 |
55 |
Vernie McDermot is rewarded for Vernie McDermot's diligence or cunning. |
12 |
56 |
Continued as Citizen (Worker). |
12 |
58 |
Vernie McDermot is rewarded for Vernie McDermot's diligence or cunning. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Retired at age 60. |