Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
2 |
22 |
Failed to qualify for Cavalry (Army). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
25 |
Lost eye or limb. Owe 1,250 for medical bills. |
3 |
25 |
Failed to qualify for Journalist (Entertainer). |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
26 |
Survived a risky adventure but gained nothing. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
35 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
36 |
Go undercover to investigate an enemy. |
6 |
38 |
Victor Clark spend months in the dangerous criminal underworld. |
6 |
39 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
39 |
Voluntarily left Law Enforcement |
7 |
39 |
Switched to Drifter (Barbarian). |
7 |
43 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
43 |
Voluntarily left Barbarian |
8 |
43 |
Became a Merchant (Broker). |
8 |
44 |
Make an unexpected connection outside Victor Clark's normal circles. Gain a Contact. |
9 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Continued as Merchant (Broker). |
9 |
51 |
Promoted to Merchant (Broker) rank 1. |
10 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
51 |
Continued as Merchant (Broker). |
10 |
54 |
Given advanced training in a specialist field |
10 |
55 |
Forced to muster out. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
55 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
56 |
Victor Clark is sent to a new community or parish to preach The Word among the poor. |
11 |
59 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |