Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Artist (Entertainer). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Attacked by enemies and injured. |
1 |
21 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
1 |
21 |
Gain Enemy if Victor Morvell don't already have one. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Scarred. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
A good deal ensures Victor Morvell is living the high life for a few years. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Voluntarily left Merchant Marine |
6 |
37 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
38 |
Victor Morvell's work ends up coming home with Victor Morvell, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
38 |
Aging Crisis. Owe 40,000 for medical bills. |
7 |
38 |
Retired at age 38. |
7 |
38 |
Retired. |
7 |
42 |
Birth or Death involving a family member or close friend. |
8 |
45 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
50 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
Birth or Death involving a family member or close friend. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |