Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Unit is slaughtered in a disastrous battle, for which Walker Davidson blame Walker Davidson's commander. Gain commander as Enemy. |
2 |
20 |
Became a Scout (Surveyor). |
2 |
24 |
Perform an exemplary service for the scouts. |
3 |
24 |
Continued as Scout (Surveyor). |
3 |
26 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
26 |
Failed to qualify for Free Trader (Merchant). |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
29 |
Find valuable salvage. |
4 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
30 |
Continued as Drifter (Scavenger). |
5 |
31 |
Find valuable salvage. |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
36 |
Drafted into Line/Crew |
7 |
38 |
Became a Navy (Line/Crew) with the new title Crewman. |
7 |
40 |
Vessel participates in a notable military engagement. |
8 |
42 |
Continued as Navy (Line/Crew). |
8 |
43 |
Walker Davidson join a gambling circle on board. |
8 |
46 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
9 |
46 |
Continued as Navy (Line/Crew). |
9 |
49 |
Walker Davidson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
9 |
50 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
10 |
50 |
Continued as Navy (Line/Crew). |
10 |
53 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
11 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
55 |
Walker Davidson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
55 |
Retired. |
12 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |