Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Walker Hunt foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
26 |
Walker Hunt join a gambling circle on board. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Moved to a new world. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
32 |
Victim of a crime |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
37 |
Established a network of contacts. Gain 2 contacts. |
6 |
38 |
Voluntarily left Law Enforcement |
6 |
38 |
Became a Citizen (Worker). |
6 |
40 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
7 |
40 |
Failed to qualify for Enforcer (Rogue). |
7 |
40 |
Became a Drifter (Barbarian). |
7 |
41 |
Find valuable salvage. |
7 |
44 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
44 |
Continued as Drifter (Barbarian). |
8 |
45 |
Drafted into Engineer/Gunner |
8 |
48 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
9 |
48 |
Returned to Navy (Engineer/Gunner). |
9 |
51 |
A new romantic starts. Gain an Ally. |
9 |
52 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
10 |
52 |
Continued as Navy (Engineer/Gunner). |
10 |
56 |
Gained a contact. |
10 |
56 |
Forced to muster out. |
11 |
56 |
Failed to qualify for Merchant Marine (Merchant). |
11 |
56 |
Submitted to the draft. |
11 |
56 |
Switched to Navy (Line/Crew) with previous rank. |
11 |
60 |
Walker Hunt foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |