Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Moved to a new world. |
1 |
27 |
Left the colonies. |
2 |
27 |
Became a Citizen (Corporate). |
2 |
28 |
Wayman Newman befriend a superior in the corporation or the colony. |
2 |
31 |
Promoted to Citizen (Corporate) rank 1. |
3 |
31 |
Continued as Citizen (Corporate). |
3 |
34 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
35 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
4 |
35 |
Continued as Citizen (Corporate). |
4 |
38 |
Wayman Newman learn something Wayman Newman should not have – a corporate secret, a political scandal – which Wayman Newman can profit from illegally. |
4 |
39 |
Promoted to Citizen (Corporate) rank 3. |
5 |
39 |
Continued as Citizen (Corporate). |
5 |
43 |
Advanced training in a specialist field. |
5 |
43 |
Promoted to Citizen (Corporate) rank 4 with the new title Senior Manager. |
6 |
43 |
Continued as Citizen (Corporate). |
6 |
47 |
Wayman Newman learn something Wayman Newman should not have – a corporate secret, a political scandal – which Wayman Newman can profit from illegally. |
6 |
47 |
Gain a criminal contact. |
6 |
47 |
Promoted to Citizen (Corporate) rank 5. |
7 |
47 |
Continued as Citizen (Corporate). |
7 |
48 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
8 |
48 |
Became a Drifter (Scavenger). |
8 |
50 |
Amnesia. |
9 |
52 |
Continued as Drifter (Scavenger). |
9 |
55 |
Attacked by enemies that Wayman Newman easily defeat. |
9 |
55 |
Gain Enemy if Wayman Newman don't already have one. |
10 |
56 |
Continued as Drifter (Scavenger). |
10 |
58 |
Nearly killed. Owe 35,000 for medical bills. |
11 |
58 |
Failed to qualify for Surveyor (Scout). |
11 |
58 |
Submitted to the draft. |
11 |
58 |
Became a Scout (Surveyor). |
11 |
59 |
Wayman Newman inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |